Global keyboard hooks

I was reading Daily Rituals: How Artists work. Inside the book, one of the writers recorded down how many words he wrote everyday to assess his performance.

I think it’s a good way to assess my work based on how many times I press the keyboard every hour or day. I did a bit digging and found out the Objective-C code for global keyboard hook from Mac OS internals.

After that, I found the Java library jnativehook. Maybe it make more sense to code it in Java so it’s across all platforms.

// alterkeys.c
// Complile using the following command line:
//     gcc -Wall -o alterkeys alterkeys.c -framework ApplicationServices
// You need superuser privileges to create the event tap, unless accessibility
// is enabled. To do so, select the "Enable access for assistive devices"
// checkbox in the Universal Access system preference pane.

#include <ApplicationServices/ApplicationServices.h>

// This callback will be invoked every time there is a keystroke.
myCGEventCallback(CGEventTapProxy proxy, CGEventType type,
                  CGEventRef event, void *refcon)
    // Paranoid sanity check.
    if ((type != kCGEventKeyDown) && (type != kCGEventKeyUp))
        return event;
    // The incoming keycode.
    CGKeyCode keycode = (CGKeyCode)CGEventGetIntegerValueField(
                                                               event, kCGKeyboardEventKeycode);
    // Swap 'a' (keycode=0) and 'z' (keycode=6).
    if (keycode == (CGKeyCode)0)
        keycode = (CGKeyCode)6;
    else if (keycode == (CGKeyCode)6)
        keycode = (CGKeyCode)0;
    // Set the modified keycode field in the event.
                                event, kCGKeyboardEventKeycode, (int64_t)keycode);
    // We must return the event for it to be useful.
    return event;

    CFMachPortRef      eventTap;
    CGEventMask        eventMask;
    CFRunLoopSourceRef runLoopSource;
    // Create an event tap. We are interested in key presses.
    eventMask = ((1 << kCGEventKeyDown) | (1 << kCGEventKeyUp));
    eventTap = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap, 0,
                                eventMask, myCGEventCallback, NULL);
    if (!eventTap) {
        fprintf(stderr, "failed to create event tap\n");
    // Create a run loop source.
    runLoopSource = CFMachPortCreateRunLoopSource(
                                                  kCFAllocatorDefault, eventTap, 0);
    // Add to the current run loop.
    CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource,
    // Enable the event tap.
    CGEventTapEnable(eventTap, true);
    // Set it all running.
    // In a real program, one would have arranged for cleaning up.

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